
My CV
Achievements and Experience
Jul. 2019 - May 2021
Game Designer
MoreFun Studios, Tencent IEG, Shenzhen, China
Project: Arena Breakout (Chinese:暗区突围)
1: Designed and tested the initial version of sound-based gameplay mechanics for weapons and characters in Unreal Engine 4. Documented design specifications and led follow-up iteration.
2: Worked with VFX artists to improve visual effects for four weapon classes, providing feedback to ensure consistency with gameplay mechanics.
3: Supported SFX designer to design and test 20+ unique weapon sound effects and their performance in four maps. Documented design specifications.
4: Coordinated with level designers to optimize weapon stats, ensuring balanced combat situations across four levels.
5: Developed 20+ character-defining voice lines for NPCs, heightening the game's immersive experience and adding depth to the game's story. Documented resources usages for further maintenance.
6: Collaborated with cross-functional teams (PM, Developer, QA, Arts, and Sound).
Jun. 2018 - Aug. 2018
Game designer internship
Gaea Mobile, Beijing, China
Project: Heroes of Camelot
Addressed 25 unique design requirements for the latest card figure and coordinated with the art team to ensure all design specifications met the overall game's aesthetics.
For more information about my professional experience, please get in touch.